Thursday, February 24, 2011

Sunday, February 13, 2011

Final 3rd classes

It seems that the names of the new classes have shown up, unfortunately no talent trees or skills though, just a preview that its upcoming.

Tiger Captain-----> Fierce general/Violent general, Swift general/Winged general
Fang Captain-----> Brave general, Heavy general/Strong general/Great general
Blade Master-----> Overlord/Despot/Tyrant, Hero
Imperial Guard--->  Marshal, Noble despot
Scholar-----------> Military adviser, City governer
Strategist-------->   Imperial assistant, State sage
Mystic----------->  Immortal/God/Celestial being, True monarch/True lord
Taoist----------->   Heaven master/Nature master, Alchemist

 1st, 2nd and 3rd order books

sup jume

Apparently jume occasionally visits my blog and then likes to QQ.
So a post dedicated to our friend Jume

Saturday, January 29, 2011

Tact stats/talents

Offensive magic based
Stats
Int 100
Will 80
Con 70
Cha 100
Fire/evil based
note
can remove elemental secrets to add 10 to rockfall for the stun effect instead, its recommended to do so.
 Fire/evil/ranged based
note
the ranged is not necessary can be replaced for anything else but, its added to give more variety, in the case someone is immune to fire keg or stonefall, you can use hidden arrow for ranged dmg, for quite some time range tacts have been unpopular so it can surprise people and deal dmg when you might normally not be able to do so.
 Spirit/evil based
note
if it wasnt for the fact spirit is the most highly guarded element ever because spirit magics on tact and conj are extremely powerful, this would be a great build.
Healing/deathblow based + fire keg
note
Its also possible to have no int at all to have higher con and will power, which leads to stronger heals and deathblows but rely more on your soldiers for dps but then you wont have a skill to spam for damage, like powder keg which makes up for your low int by getting lots of critical hits due to talent.

Int 70
Will 90
Con 90
Cha 100

A few notes
The above talent distributions are a guide but the best possible talent distributions depend on your own playing style too, you will find all the best players use non-standard talent builds because they like to specialise differently or boost dmg in a certain way which is unorthodox, for example, scholar with spirit break blow talent maxed is considered a very bad idea, but someone i know does very well with it because that extra tiny dmg boost on it, is enough to deal the final amount of dmg to get the kill on several targets.
So its an example of a personalised talent build that is normally bad but works better than a standard build for him.

Deploy soldiers
20 cha talent, necessary if you plan to have soldiers

Offensive/defensive strategy
Not really recommended for a scholar, only 10 dmg gained for 10 talent points, although its nice to have a boost for soldiers its really not worth it to get static passives, % based passives ot special effects are superior.
Nice to have both maxed on a strategist as you can stack both atk and def passives with balanced strategy.

Elemental secrets/charging/skill drills
static passives giving a small 20ish type dmg increase to certain magics which are fine if you have nowhere else to put points, but best avoided in favour of % based or special effect passives.

Healing tree
Should be maxed even if you are a scholar, as you rely on strong self heals to stay alive in pvp or kw plus giving you some use as a support healer should there be not strategist present or a second healer required.

Deathblow tree
Only a strategist should be getting deathblows, they are reliant on your will power stat and also a scholar cannot level deathblows past level 120, so they will be weak compared to other skills making them useless except perhaps using spirit break blow to deal a final instant cast hit.

AoE
Most tact aoes are different in their use, not just their elements.
For example, lightning aoe is used on a target and the lightning will hit anyone else around the target, thus its actually useful for hitting a moving target as it will not miss aslong as you are in range of the target.
Bombardment/Ice arrow rain aoe is a ground target aoe, you will target the ground instead of players, making it hard to use on moving targets but able to land it on boss mobs and players at a gate or statue.
Tempest is an aoe that uses yourself as the centre and it requires no target to cast it, so only hits things next to you in a 360 degree area, like Xiahou Yuan AoE.
Taichi shock hits in front of you only and requires no target.

Fencer stats/talents

Deathblow focus evil bow
Stats
Str 100
Dex 120
Int 20
Con 70
Cha 40

Deathblow focus water double blade
Stats
Str 98
Dex 110
Con 90
Cha 40
example of water dual blade fencer

Magic based bow fencer



Warrior stats/talents

Recommended stat/talent distributions

Short/shield types
note: sneak attack for short shield is unnecessary if you have vital point, because its only 4 second cooldown, you can do vital point+shield bash then vital point again, but it can be useful to have the 3rd stun especially if you are using tiger set to increase the stun duration of sneak attack.

Boss farming tanker short/shield warrior with all 3 stuns for pvp
Stats
Str 80
Dex60
Con 150


Short sword focus pvp oriented 3 stuns
Stats
Str120
Dex60
Con 120
Heavy weapon 2 stuns 1 paralyze
Str120
Dex60
Con 120
Polarm/buckler 2 stuns with maxed spear line
Str120
Dex60
Con 120
Notes
Intimidation
Every build should have maxed intimdation, because a warrior is usually melee character but for long range is relies on halberd throw+intimidation spam to deal damage.
Normally intimidation will do say only 600 dmg, but with talent it will hit a 2nd time, the 2nd hit is approximately 2000dmg for example but its 100% crush based, although this depends on your own attack power, but its an example of what i have been able to get with a good weapon.
Thus, although not very strong, its used to keep the pressure up on the opponent while chasing them down, also it has the bonus of intimidation+halberd throw being mp using skills only, with no chi requirement.

Herbal knowledge
A 15% boost to healing from healing items, not that popular but in my opinion essential because 15% healing may not seem like much at first, but it adds up for each healing item used.
For example peach will heal 3,000 normally but 3,450 with talent and once we get the new 3,600 healing AP meds it will be 4,140hp healed per med, same with the foods that heal over time, so you can quickly achieve large bonuses of hp healed, which is important on a tank like a warrior because although its possible to have 15-20k hp, its hard to heal it all back up even with just peaches and meditation and chi transfer.

Meditation
Although not 100% necessary, its nice to have the bonus heal and +10 will stat point because as mentioned before its hard to keep your health up as a warrior.

Renewal knack
Another healing skill but this time completely passive, the more hp you have, the more the skill will heal, it says 500hp healed is the max, but in reality its not it has healed over 700hp every few seconds for me.
The great thing about this skill is, its completely automatic free healing, which is great for pvp and pve and also its great for when you suddenly afk and stay in the middle of some mobs, they will hit you but you wont die as you self heal.

Sneak attack
Best used on an axe or polarm if you want the extra stun in addition to shockwave which has a long cooldown compared to vital point stab and shield strike.
Short/shield isnt necessary to have it since it has a 4 sec cooldown vital point stab, which is spammable if used in conjunction with shield strike, well not spammable since you cant really spam chi required skills much.
Also this is kind of useless if you're not using a tiger set, which increases the duration of the stun, otherwise its only a 1 second stun, which is too short.

GM enchanted items

A small compilation of GM enchanted items, there are others but these are the main important ones that you will see all the ap whores using now, or in the past.

A talisman 5/5 enchant slots, usually not possible to get unless crafted in the past, although crafting is now restricted to a 4/4 maximum.

Shock dragon itself is a rare mount from mount mystery box before with a base 220 speed boosted to 270 by GM, also its not possible to enchant dmg% or def % enchants on mounts, nor is it possible to enchant this much dmg % on anything else in the game, one of the most overpowered items available.
A tunic with 10% dodge and 8x5% enchants, making it the equivalent of a perfectly enchanted tunic with great dodge.
Extremely overpowered ring, one of the most imbalanced items in the game, having almost double the defense enchants that is possible on a crafted 5/5 ring
A powerful ring with 10%x4 defense magic enchants, this the equivalent of perfectly enchanted ring, with the exception that rings normally cant enchant magic, only physical.
 GM cape with 8% x4 enchants, making this a perfectly enchanted 4/4 cloak with some additional stats, popular mostly due to looking very nice compared to other cloaks, not considered overpowered, just strong and nice looks.
Although its normally not possible to enchant physical defense on a cloak, its normally exclusively magic, so the GM physical enchants on it make it unique.


Thursday, January 27, 2011

Lubu instance

Among other instances in the recent expansion, lubu instance was added, allowing players to farm him daily with their party, far more easily than the much stronger 15,000,00hp world boss version.





lvl 200-240 class sets


In the latest tw kh hero expansion, there are new class set gear.
Its expected to be somewhere between level 200-240.
Will update post with more pics and stats when they are available aswell as more accurate information

Warrior




 Fencer
 Conjurer
 Tactician